Campagne 2021 - 2022: Jericho's Reach

Les discussions concernant les tables de campagne organisées par le club.
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NicoChine
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Re: Campagne 2021 - 2022: Jericho's Reach

Message par NicoChine » 25 sept. 2021, 10:25

LOL ... courage encore 24 heures avant de creer l'elite du bourrinnisme ^^
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Yves
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Re: Campagne 2021 - 2022: Jericho's Reach

Message par Yves » 25 sept. 2021, 15:44

Waouw, nous avons là de purs guerrier en pleine possession de leurs moyens. Je ne comprends pas comment fonctionne la création de personnage.

Pourquoi y-a-t-il des points pour les personnages? Comment dépenser ses point? Est-ce le groupe ou le joueur qui dépense les points?

A part la couleur, cela change quoi la faction de nos personnage? Y-a-t-il plusieurs faction dans notre groupe?

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NicoChine
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Re: Campagne 2021 - 2022: Jericho's Reach

Message par NicoChine » 25 sept. 2021, 16:12

Création :
1. chaque joueur possède 440 pt de création de personnage
2. tu achètes ta race
3. tu choisis un chapitre d'origine ... (ça donne des bonus et un RP) c'est gratuit, vu que tout le monde en a un
4. tu choisis un rôle dans la kill team (pour t'aider a distribuer tes points de compétence)

Background :
L'empereur a créé les Space Marines (SM), des sur-humains qui ont pour but défendre l’humanité contre ... tous les autres (xenos, chaos, traitres, ...). Ils sont immortels, génétiquement améliorés, sur entrainés et sur équipés.

les Spaces Marines sont regroupés en Chapitres ... c'est a dire en Ordres religieux (de 1000 SM max) ... qui ont des traditions et des rituels qui datent de plus de 10.000 ans pour certains (chapitres, pas SM) ... les Chapitres recrutent des nouveaux membres sur leur planète d'origine et les entrainent, ils sont sélectionnes parmi les humains les plus dignes (selon les idéologies du Chapitre) des 10-14 ans ... et reçoivent leur dernier implant à l'age de 18 ans qui en font de vrais SM (il y a 19 implants au total) - Ils auront subit un conditionnement physique, mental et spirituel qui leur aura fait perdre toute mémoire de leur vie humaine d'avant. ils ne sont plus humains, ils sont astartes.

La Deathwatch est une organisation de space marines dont la fonction est de peter du Xenos ...
Tous les Chapitres envoient des SM vétéran à la Deathwatch pour soutenir l'effort de la guerre contre les Xenos, apprendre et retourner plus tard dans leur chapitre avec de nouvelles connaissances anti xenos ...



In the war-ravaged universe of the 41st Millennium, terrible
forces threaten the very existence of Humanity. Alien races
such as Orks and Tyranids ravage entire star systems, and the
very soul of every human is menaced by the daemonic powers
of Chaos. Ranged against these inimical enemies are the armies
of the Imperial Guard, the giant war machines of the Titan
Legions, and most potent of all, the mighty Space Marines of
the Legions Astartes.
The Space Marines are the Imperium’s supreme warriors.
Genetically enhanced to be the ultimate fighters, they are
far stronger and tougher than ordinary human beings. Space
Marines are organised into roughly a thousand Chapters, with
each Chapter numbering approximately a thousand warriors
organised into ten companies of a hundred troops in each.
Each Chapter is a self-sufficient army, equipped with its own
spacecraft and capable of responding at a moment’s notice
to any threat to the security of the Imperium. Every Chapter
is fiercely proud of its history and achievements, and each
one has its own distinctive colours and heraldic markings.
These were established at the Chapter’s founding and are
displayed with pride upon all armour and vehicles. All of the
wargear of the Space Marines is painstakingly maintained,
and many items are covered in lines of intricately rendered
devotional script, each line detailing a battle honour won in a
glorious campaign.
A Space Marine is a towering warrior, his brute strength
tempered by inhuman skill. He is armed with the fearsome
bolter, a blessed weapon that fires devastating, mass-reactive
shells that explode within the flesh of the target. He is protected
by a suit of power armour, shielding him from the fiercest of
enemy fire whilst simultaneously strengthening his blows and
allowing him to survive in the most hostile of environments. He
is the product of intensive training and genetic manipulation,
which transforms mortal men selected from the deadliest
warrior races in the known universe into the most lethal of
superhuman killing machines in the Imperium’s arsenal.
THE ORIGINS OF THE
SPAcE MARINES
Of the one thousand or more Space Marine Chapters thought
to be in existence, a blessed few can trace their beginnings back
to a time more than ten thousand years ago, when the Emperor
of Mankind still walked among men. In those days, the Emperor
created the Primarchs, twenty immortal superbeings who were
to be his generals and comrades during the Great Crusade to
reunite the scattered and long-isolated Human worlds. The
Primarchs wielded powers the like of which are not known
in the universe today. The first Space Marines of the nascent
Imperium were also the creation of that period, each made using
the genetic inheritance of one of the Primarchs, albeit diluted a
hundred times for no human body could contain such power.
Each Primarch led a Legion of Space Marines, each a formation
considerably larger than the later Space Marine Chapters.
The names of many of the Primarchs echo down the
millennia, and the tales of their deeds are legendary. Names
such as Lion El’Jonson, Leman Russ, Rogal Dorn, and the angel-
winged Sanguinius are spoken of with awe on worlds where
Mankind dwells. They command a reverence second only to
that afforded the Emperor himself. Other names are cursed
wherever men gather, for many Primarchs rebelled against the
Emperor and followed Horus, mightiest of their number, when
he raised his standard against Mankind.
At the very height of the Emperor’s Great Crusade, Horus
led his Traitor Legions against those who stood loyal at the
Emperor’s side. Worlds burned in the name of the Dark Gods,
and a terror unlike any seen before was unleashed. Much of the
truth of these times has been lost, obscured by the mists of time
or embellished to the point where giants bestrode worlds with
thunderous steps and the planets themselves cracked and split
at their tread.
The traitorous forces of the rebel Warmaster Horus drove
all before them, until those Legions still loyal to the Master of
Mankind stood at bay upon the fortified walls of the Emperor’s
Palace on Terra. The forces of darkness pressed in around
the guttering flame of humanity, but desperate times called
for desperate solutions. Sanguinius of the Blood Angels and
Rogal Dorn of the Imperial Fists, together with their bravest
warriors, would accompany the Emperor and take the fight to
Horus upon his battle-barge, a mighty warship in orbit above
Terra. The Emperor and his warriors teleported onto Horus’
battle-barge but found themselves separated and scattered
throughout the corrupt vessel by means of dark sorcery. The
Emperor fought his way to the Warmaster but was too late to
save Sanguinius, who Horus slew when the angelic Primarch
refused to turn to Chaos. Yet, some maintain that Sanguinius
inflicted a wound, however small, upon his erstwhile brother.
Horus and the Emperor clashed in a battle of both flesh and
spirit. Horus was filled with the power of the Dark Gods and
dealt the Emperor a mortal blow, but in the end, the Emperor’s
will was the greater, and Horus was struck down with the last
ounce of the Emperor’s strength. The traitor was destroyed
utterly and, with his death, the power of the Traitor Legions
was broken. When Dorn and his warriors finally fought
their way into the rebel warmaster’s sanctum, they found the
Emperor’s broken and ruined body, and it is said that their
cries of woe were heard far below on Terra itself.
Rogal Dorn, most determined and unbending of the
Primarchs, bore his master’s body back to Terra and, under
the direction of the crippled Emperor, bound him within the
Golden Throne to sustain his existence for all eternity with
constant sacrifice and baroque machineries. The followers of
the Ruinous Powers were defeated, but it was victory won at a
terrible cost. The brotherhood of the Primarchs was sundered,
and the Emperor’s vision for the Imperium and all of Mankind
lay in ruins—the last, best hope of its fulfilment lost forever.
The galactic empire he had forged was all but destroyed, and
it was to take many more years of brutal warfare before all the
Traitor forces were defeated and driven into the hellish chaos
of the Eye of Terror. The toll numbered in the billions, and
uncounted worlds had been left as little more than corpse-
haunted wastelands as the raging inferno of the Horus Heresy
was finally extinguished, though Mankind still teetered on the
very brink of extinction.
The Horus Heresy had revealed weaknesses in the gene-
seed of several of the early Space Marine Legions, which had
been exacerbated by the need to keep the huge formations
up to strength in the terrible wars being fought at the time.
The insidious powers of Chaos had been able to manipulate
this corruption to turn Horus and many of the Space Marines
under his command against the Emperor. Once Horus was
defeated, it was decided that the forces of the Imperium
would be reorganised so that a similar catastrophe could not
be repeated.
The Space Marine Legions were divided up to create
one Chapter of the same name as the founding Legion and
a number of new Chapters with new names. This event was
called the Second Founding, and over two dozen further
Foundings have occurred in the ten millennia since. It is
not known exactly how many Chapters were created in the
aftermath of the Horus Heresy, as many of the Imperium’s
records are incomplete or lost entirely, and whole Chapters
have been created and destroyed in the millennia that have
followed. What is known is that there are just over a thousand
Chapters scattered across the Imperium, each a brotherhood
of the very finest warriors Humanity can muster.
THE cODEx ASTARTES
“They shall be my finest warriors, these men who give themselves to
me. Like clay, I shall mould them, and in the furnace of war forge
them. They will be of iron will and steely muscle. In great armour
shall I clad them and with the mightiest guns will they be armed.
They will be untouched by plague or disease, no sickness will blight
them. They will have tactics, strategies, and machines such that no
foe can best them in battle. They are my bulwark against the Terror.
They are the Defenders of Humanity. They are my Space Marines,
and they shall know no fear.”
–Prelude, The Codex Astartes (Apocrypha of Skaros)
In the wake of the calamity that was the Horus Heresy, the
foundations of the Imperium were laid down. The first High
Lords of Terra established the structure by which the Adeptus
Terra operated, and described the feudal responsibilities and
duties of the planetary lords. One of the most important
accomplishments was the reorganisation of the Imperium’s
fighting forces. This was undertaken almost single-handedly by
the Primarch of the Ultramarines Legion, Roboute Guilliman,
who with characteristic speed and efficiency codified the
structure of the Imperial Guard, the Imperial Navy, and
the Space Marines. Of all of his works, the most influential
is the Codex Astartes, the great prescriptive tome that lays
down the basic organisational and tactical rules for the Space
Marine Chapters.
The Codex Astartes decreed that Space Marines would
be created and trained over a controlled period of time.
The genetic banks used to cultivate the implants that turn a
normal man into a mighty Space Marine would be carefully
monitored, and cultivated organs would be subject to the most
stringent tests of purity. Young initiates would undergo rigorous
trials of physical and psychological suitability before they
were accepted, and only those of the highest calibre would
be chosen.
On Earth, the Adeptus Terra created genetic repositories
to produce and store Space Marine gene-seed. These banks
were used to provide all new gene-seed for Space Marines
and, to prevent cross-contamination, the genetic material of
each of the old Legions was isolated. Henceforth, the new
Space Marine Chapters would receive gene-seed only from
their own genetic stock.
The gene-seed of the Traitor Legions was placed under a
time-locked stasis seal, although at the time, many believed
these dangerous stocks should be destroyed. By taking direct
control of the genetic stocks, the Adepts of Terra could
ultimately control the Space Marines. Now they alone had the
power to destroy or create Space Marine chapters at will.
The Second Founding of the Space Marines was decreed
seven years after the death of Horus. The existing Space
Marine Legions were broken down and re-founded as
smaller, more flexible formations. Where the old Legions
were unlimited in size, the new formations were fixed
at approximately one thousand fighting warriors. This
corresponded to the existing unit called the Chapter,
and in future the Chapter was recognised as the standard
autonomous Space Marine formation. No longer would
one man have power over a force as powerful as a Space
Marine Legion.
The existing Space Marine Legions were divided into
new Chapters. One Chapter kept the name and colours of
the original Legion, while the remaining Chapters took on
new titles and colours. Most of the old Legions were divided
into fewer than five Chapters, but the Ultramarines, being by
far the largest of the Legions, were divided many times. The
exact number of new Chapters created from the Ultramarines
is uncertain: the number listed in the oldest known copy of
the Codex Astartes (the so-called Apocrypha of Skaros) gives
the total as 23, but does not name them.
As a result of the Second Founding, the Ultramarines’ gene-
seed became the favoured genetic stock of most subsequent
foundings. The new Chapters created from the Ultramarines
are often referred to as the Primogenitors, or ‘first born.’ All
of the Primogenitor Chapters venerate Roboute Guilliman as
their founding father and patron.
The Codex Astartes further defines the tactical roles,
equipment specifications, and uniform identification markings
of the Space Marines. These guidelines have evolved over the
centuries, and the Codex Astartes of the 41st Millennium is a
highly developed treatise combining the wisdom of hundreds
of military thinkers throughout history. Some of its contents
seem petty and restrictive, hardly worthy of the great mind
of a Primarch. Others describe actual battles together with
comments on the tactics employed and the decisions of the
commanders of the day. As such, the Codex Astartes is revered
as a holy text, and many Chapters regard its recommendations
as sanctified by the Emperor himself.
c odeX c hapterS
The Chapters that rigidly follow the word of the Codex
Astartes are sometimes referred to as Codex Chapters. These
Space Marines adhere to the codex as the model for their
organisation, identification markings and tactical doctrine. Of
all of the Codex Chapters, the most famous is the Ultramarines,
the Chapter of Roboute Guilliman himself. Most Chapters,
however, do not adhere so rigidly to the Codex patterns laid
down for organisation, tactical roles, or other processes. Many
Chapters are organised largely according to the Codex, but
are further shaped by their home world and the personality
of their Primarch. The Blood Angels and Dark Angels are
prime examples of this. A small number of Chapters are vastly
different from the Codex, and owe little or nothing to it at
all. The most famous of these ‘wild’ Chapters are the Space
Wolves, whose strong-willed Primarch Leman Russ moulded
his Chapter very much in his own image irrespective of
other influences.
The Adeptus Terra has never decreed it necessary to
enforce the Codex absolutely. Indeed, it is doubtful whether
it could. However, with subsequent foundings, they have
always favoured the Ultramarines’ gene-seed and created
many new Codex Chapters from their line. With the passage
of time, some of these Chapters have subsequently strayed
from the strict letter of the Codex, introducing new variations
but remaining broadly faithful to the principles laid down by
Roboute Guilliman many thousands of years before.
S ubSequent F oundIngS
The history of the Imperium since the Horus Heresy is not
a continuous story. There have been periods of rebellion
and anarchy, times when the balance of power has suddenly
changed and history has quite literally been rewritten. Many
of the subsequent foundings of Space Marine Chapters
belong to these troubled times, making it almost impossible
to ascertain when some Chapters have been created. It is
believed that of the one thousand or more Chapters thought
to be in existence today, more than half are descended from
the Ultramarines, either directly or through one of the
Primogenitor Chapters of the Second Founding.
It is not known how many new Chapters were created by
the Second Founding. Many records were lost during the Age
of Apostasy, a troubled time that bestrides the history of the
Imperium like an impenetrable veil. In all likelihood, some of
the Chapters created during the Second Founding have since
been destroyed, leaving no records of the deeds. Others have
been lost in more recent times, and their names are now all that
remains of them.
Each of the Chapters into which the Legions were subdivided
consisted of roughly 1,000 warriors. A large section of the
Codex Astartes is dedicated to structuring the organisation
of these Chapters. A Chapter consists of ten companies each
numbering 100 Space Marines. The warriors of these companies
are organised into ten squads of ten men led by a Sergeant. In
addition to this basic fighting unit, each company has its own
Captain, Standard Bearer, Chaplain, and Apothecary.
Every company, with the exception of the Scout Company,
maintains a pool of Rhino transports for its squads and officers.
The First Company is also equipped with Land Raider tanks to
carry heavily-armoured Terminator squads. It is customary for
Dreadnoughts to remain with their company, as their fearsome
presence bolsters the company’s fighting strength.
S electIon and I nItIatIon
Each Chapter has its own methods of recruiting young warriors
to fill its ranks. Many are based on a single homeworld and
recruit solely from that populace, setting trials and tests for
prospective candidates to weed out all but the strongest and the
most faithful. These worlds are often technologically backward
with strong militaristic societies, where male children who show
potential are pushed harder and harder, that they may one day
have a chance to join the ranks of the Space Marines, who are
often known to such peoples as ‘star warriors’, ‘sky knights,’ or
similar names. Because feral worlds are rough, primitive, and
untamed, their inhabitants invariably provide excellent recruits.
For true aggression and nigh-psychotic killer-instinct, however,
few recruits can best the murderous city-scum that roam the
darkest pits of the Hive worlds. Driven to extremes of violence
by the pressures of hive world living, these merciless killers
are usually ignored by the authorities. They make ideal Space
Marine recruits, and whole gangs of city-scum are sometimes
hunted down and made to undergo the trials. Some recruits are
drawn from the more civilised worlds of the Imperium, but not
very many.
Those planets used by the Space Marines as recruiting
worlds are observed closely by the Chapter’s Apothecaries and
Chaplains. The population’s genetic purity must be maintained,
in order to conserve those qualities that serve the Space Marines’
purposes best. Their spiritual health is also maintained, to ensure
that no trace of the influence of the Ruinous Powers becomes
manifest. Such observations are in general carried out from a
distance, and it is rare for the society to have any direct contact
with, or knowledge of, the Space Marines, or in many cases
even of the Imperium. The Chapter’s officers might visit the
culture once a generation and will be the subject of myth and
legend. These mighty warriors from beyond the stars are figures
of awe, and their word is law.
The nature of the trials set by the outsiders vary enormously,
but all are so arduous that only a handful pass them. Those
who fail may be lucky to even survive, for many trials take
the form of ritual combat, the hunting of a great beast, or the
performance of incredibly dangerous feats of strength and
bravery. At the conclusion of the trials, those few aspirants that
have been deemed worthy are taken away, invariably never to
see their people again.
It is always a great honour for a family to have a son chosen
by the Space Marines, even for societies with little conception
of the greater galaxy beyond their world. The Space Wolves are
an example of this. The Wolf Priests of the Space Wolves scour
the warring tribes of their home world Fenris for their strongest
and bravest youths, while Ultramarines traditionally draw their
candidates from the elite training barracks of a whole group of
planetary systems known collectively as Ultramar, the realm of
the Ultramarines.
Other Chapters have no single home world and travel the
galaxy in gigantic fleets of battleships, recruiting either from a
regular series of worlds or from the war zones to which they are
assigned. The Black Templars are one such example of a fleet-
based Chapter, as are the Dark Angels.
Once accepted, the young aspirants become Neophytes and
begin their regimen of training and biological enhancement.
Each Chapter has its own traditions regarding the initiation of
the recruit into its legends and secrets. This process often runs
parallel to the bio-genetic treatments the Neophyte must undergo.
As the physical transformation proceeds, spiritual change also
occurs. Both are tempered by ongoing experience on the field of
battle and the rituals in which the Neophyte must participate.
The nature of such rites varies enormously from one Chapter
to the next. Some are solemn affairs recalling the sacrifice the
Emperor made for humanity. Others are raucous celebrations
drawing on the culture and nature of the Chapter’s home world.
Still more are bloody and barbaric involving ritual bloodletting,
scarification, or amputation. All are vital to the arcane workings
of the Chapter, and his participation is a prerequisite of the
Neophyte’s acceptance by his would-be brothers-in-arms.
Such are the rigours of the training that many do not survive.
Whether he is crippled upon the battlefield, or found spiritually
wanting during a particularly exacting ritual, a Neophyte may
find himself cast out, his future with the Chapter curtailed.
In some instances, the Neophyte may transgress one of
the many articles of Chapter law, and injury at war may prove
preferable to the punishment. Many possible fates await those
who fall by the wayside in this manner. Most are mind-scrubbed
and become Chapter serfs—manservants and menials. The less
fortunate are transformed into living servitors—mindless bio-
mechanical automatons who exist only to assist the Chapter’s
Techmarines in the operation of heavy and frequently dangerous
machinery. A very rare few may yet rise to positions of relative
power within the Chapter’s household, yet even the highest-
ranked factotum is but a lowly, nameless servant in the eyes of
the Battle-Brothers.
g enetIc I nItIatIon
The trials in which an aspirant must participate before being
accepted as a Neophyte are harsh and arduous, yet the process
by which he will become a Space Marine is many times more
gruelling. Over the course of several years, the youth will be
surgically altered, a number of unique organs implanted into
his body, turning him slowly into a Space Marine. Although
much diluted, each of these organs is drawn from the genetic
stock of one of the first Primarchs, and through him, of the
Emperor himself. Thus, the Space Marines are the descendants
and inheritors of the Master of Mankind.
The various implants cause vital changes in the recipient’s
physique and mental state. Many of these changes are controlled
by natural hormonal secretions and growth patterns. Implants
may not prove effective, or may not become fully-functional,
if they are implanted once the recipient has reached certain
stages of natural development. It is therefore inevitable that
recruits must be reasonably young. Tissue compatibility is also
essential, otherwise organs may fail to develop properly.
The third consideration is mental suitability. Several of the
implants will only develop to a usable condition under the
stimulus of hypnotic-suggestion. A recruit must therefore be
susceptible to this particular treatment.
These conditions mean that only a small proportion of
aspirants prove suitable to become Space Marines, even if
they survive the trials. They must be male, because zygotes
are keyed to male hormones and tissue types, hence the need
for tissue compatibility tests and psychological screening. If
these prove successful, a candidate becomes a Neophyte. With
the completion of organ implantation and attendant chemical
and hypnotic training, the subject is ready to take his place in
the Tenth (Scout) Company. A Space Marine normally joins
the ranks between the ages of sixteen and eighteen, but such
are the hormonal changes induced by the process of creating
a Space Marine that recruits are physically fully grown
before then.
Although the Chapters are careful to select only the
most suitable candidates, not all Neophytes survive the
process to be initiated as full Space Marines. If an implant
fails to develop properly, it is likely that a Space Marine’s
metabolism will become gravely unstable. He may fall into
a catatonic state or suffer bouts of hyperactivity. In either
event, he will probably die. Those unfortunates who do not
die almost invariably suffer mental damage, degenerating into
homicidal maniacs or gibbering idiots. When a Chapter is
at full strength, these misfits may be put out of their misery.
However, if the Chapter is short of Space Marines, they may
be allowed to live and may be placed within their own special
units. Those who display controllable psychotic tendencies
can be recruited into suicide assault squads.
g ene - Seed
There are nineteen varieties of gene-seed corresponding to
the nineteen different superhuman organs that are surgically
implanted into a Space Marine. Because most Chapters have
existed for many thousands of years, a number of these
Chapters have gene-seed that has mutated over time. This
has resulted in changes in the exact nature of the artificially
cultured organs. Such changes may sometimes make an
implant useless—such is the case with the Imperial Fists, who
are known to lack the organ called the Betcher’s gland, which
allows a Space Marine to spit corrosive poison. In other cases,
the changes in an organ might reduce its effectiveness or cause
strange new effects—the Salamanders, for example, share
skin as dark as coal, due to the actions of their melanchromic
organ. Whatever the result, it will affect the entire Chapter,
as all Space Marines belonging to the Chapter share implants
cultured from the original gene-seed.
Although a Chapter’s Apothecaries and surgeons are able
to perform the necessary implant operations, they do not
necessarily understand the exact functioning of each organ.
The processes involved are incredibly ancient. Procedures
are handed down from generation to generation, becoming
increasingly ritualised and misinterpreted. For these reasons,
the efficiency of each organ differs from Chapter to Chapter,
depending on the condition of the Chapter’s gene-seed and
the degree of debasement of its surgical procedures. In some
Chapters, mutation of gene-seed, poor surgical procedure,
or inadequate post-operative conditioning has twisted the
functioning of implants.
In addition to the problem of mutated implants, many
Chapters have simply lost one or more types of gene-seed
organs due to accident, genetic failure, or some other cause.
Very few Chapters, therefore, possess all nineteen of the
implants. All possess the carapace implant however, as without
it, the Neophyte could never become a Space Marine.
Each of the gene-seed organs is extremely complicated.
Many of the organs only work properly when another organ
is present, the loss or mutation of one organ often affecting
the exact functioning of the others. For these reasons, implants
must be constantly monitored, and many Space Marines must
undergo corrective surgery to re-balance their metabolisms.
cONDITIONING
In addition to the extensive implantation process, the Neophyte
undergoes chemical treatment, psychological conditioning,
and subconscious hypnotherapy, all the while spending
every waking hour honing his combat skills with ceaseless
battle training.
Until his initiation as a Battle-Brother, a Neophyte must
submit to constant tests and examinations. The newly implanted
organs must be monitored very carefully, imbalances corrected,
and any sign of corrupt development treated. This chemical
treatment is reduced after completion of the initiation process,
but it never ends. Space Marines undergo periodic treatment for
the rest of their lives in order to maintain a stable metabolism.
To this end, power armour contains extensive monitoring and
drug dispensation equipment.
As the super-enhanced body grows, the recipient must learn
how to use his new skills. Some of the implants, specifically
the Catalespean Node and Occulobe, can only function once
correct hypnotherapy has been administered. Hypnotherapy
is not always as effective as chemical treatment, but it can
have substantial results. If a Space Marine can be taught how
to control his own metabolism, his dependence on drugs is
lessened. The process is undertaken in a machine called a
hypnomat. Space Marines are placed in a state of hypnosis and
subjected to visual and aural images in order to awaken their
minds to their unconscious metabolic processes.
A Space Marine is more than a human with extraordinary
powers. Just as their bodies receive nineteen separate implants,
so their minds are altered to release the latent powers within.
These mental powers are, if anything, more extraordinary
than even the physical powers endowed by the implants. For
example, a Space Marine can control his senses and nervous
system to a remarkable degree, and can consequently endure
pain that would kill a normal man. A Space Marine can also
think and react at lightning speeds. Memory training is an
important part of the indoctrination as well. Some Space
Marines develop photographic memories. Space Marines vary
in intelligence as do other men, and their individual mental
abilities vary in degree.

Sinon y a des video youtube a regarder : https://www.youtube.com/user/Luetin09
Je conseille vivement : https://www.youtube.com/watch?v=M6M9-oFEKpk
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NicoChine
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Tarasque
Messages : 273
Enregistré le : 10 août 2018, 17:53
Prénom : 你可

Re: Campagne 2021 - 2022: Jericho's Reach

Message par NicoChine » 25 sept. 2021, 16:36

les chapitres les plus connus :
  • Space Wolves : les vikings de l'espace - executeurs de l'Empereur
  • Blood Angels : Vampires de l'espace - pris de folie à la vue du sange, ils se rappellent de la mort de leur Primarch sous les coups du traitre Horus
  • Dark Angels : ne font confiance à personne - ils cachent un sombre secret - ils chassent avec persévérance tous les traitres de leur camps particulierement
  • Iron Hands : specialistes de la machine, ils haissent la faiblesse de la chair qui les pousse a se cybernetiser de plus en plus
  • Imperial fists : le mur innebranlable qui protege la Sainte Terre, specialistes dans toues les fortifications ...
  • Salamanders : les artisans, les protecteurs des humains, amoureux du feu ...
  • Raven Guards : maitres des subterfuges et des guerre de guerilla
  • Ultramarines : l'image meme du Space Marines, les plus representatifs, la grande majorite des chapitres sont successeurs des Ultramarines, ... inspi : héro grec
  • White Scars : specialistes à la guerre du harcelement motorisé- inspi guerrier huns
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celebmoth
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Re: Campagne 2021 - 2022: Jericho's Reach

Message par celebmoth » 26 sept. 2021, 08:24

Quand tu te dis que tu vas regarder une petit vidéo une demi heure avant d'aller dormir et que 2 heures après tu es fini enfin le résumé de 41millénaires d'histoire et que tu réalises que tu n'es pas certains d'être à cette table! mdr

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Re: Campagne 2021 - 2022: Jericho's Reach

Message par NicoChine » 26 sept. 2021, 08:31

Lol ...
Faut voir le nombre d'inscrits cette année ... Je doute qu'on soit beaucoup
Faut voir qui veut jouer a 40k, a mon a vis pas beaucoup plus de 5 ...
Puis c'est jamais perdu ...
A la table de DD ça va se battre ...
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Re: Campagne 2021 - 2022: Jericho's Reach

Message par Yves » 26 sept. 2021, 12:58

celebmoth a écrit :
26 sept. 2021, 08:24
Quand tu te dis que tu vas regarder une petit vidéo une demi heure avant d'aller dormir et que 2 heures après tu es fini enfin le résumé de 41millénaires d'histoire et que tu réalises que tu n'es pas certains d'être à cette table! mdr
Tous les jeux de rôles sérieux ont un background interminable... Le tout est de saisir ce que pensent les personnage, par exemple, quelque chose comme : L'empereur de l'humanité est un héro qui s'est sacrifié pour sauver l'humanité, il n'y a pas de raison que je ne fasse pas de même.

Le tout est que la conversation à table reste concise et précise. Je crois que le jeu proposé est parfaitement valable et bourrin à souhait.

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Re: Campagne 2021 - 2022: Jericho's Reach

Message par celebmoth » 26 sept. 2021, 19:13

En tout cas, voici un lien qui pourrait vous être utiles:
https://anyflip.com/fipoj/mrdo

C'est le manuel en anglais de wrath and glory, je sais pas si c'est bien celui qui est utilisé mais au cas ou.


Bonne destruction de Xénos et autre aberration et amusez vous bien...

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Re: Campagne 2021 - 2022: Jericho's Reach

Message par Cecile D » 17 nov. 2021, 09:11

Nouvelle publication sur ce sujet : viewtopic.php?f=2&t=605
Copie du texte ci-dessous


Bonjour à tous,

En raison de l'évolution de la situation sanitaire, le CA prend les mesures suivantes dans le but de permettre à notre activité de se dérouler le plus agréablement possible :
  • Nous demandons aux participants des tables libres et des tables de campagnes de se diriger directement dans leur local et de limiter leur circulation dans les autres locaux au stricte minimum (le palier, la salle du mini-bar et les toilettes).
  • Les discussions entre les participants de tables différentes se feront à l’extérieur.
    Par exemple : Après la fin des tables et dans l'attente d'aller manger.
    Nous vous rappelons que s'il pleut, nous pouvons toujours nous abriter sous les porches.
  • Afin de maintenir les parties de « Magic l’Assemblée » qui se déroulent avant les tables de campagnes et qui venaient de recommencer, nous adaptons un peu le système.
    Les participants devront porter le masque pendant toute la durée de leur présence dans le local.
    En effet, le nombre de locaux disponibles nous oblige d’une part à partager le local Magic avec une des tables de campagnes et, d’autre part, implique la présence de participants de plusieurs tables de campagnes.
    Les tables seront désinfectées par les participants avant de laisser la place aux suivants.
    Bien entendu, nous rappelons qu'il est également possible de proposer une ou plusieurs tables Magic lors des tables libres comme c’est le cas pour le jeu de figurines WH40K, ce qui permet d’éviter la contrainte du port du masque.
Autres raisons qui nous ont mené à ce complément de mesures :
  • Le nombre de contaminés augmente et donc le risque que l'un d'entre nous le soit malgré les précautions augmente
  • La volonté du CA de ne pas surveiller les interactions de tout un chacun
  • Limiter le nombre de personnes à prévenir et qui devront aller se faire tester
  • Le respect de l'anonymat du malade
Merci de votre compréhension,
Au plaisir de jouer ensemble,
Bonne journée à tous,
Cécile, Secrétaire
alias Nidhal Shihab, Vakir, Paladin de la Lumière (Neverland - 2020-2021)

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Re: Campagne 2021 - 2022: Jericho's Reach

Message par Cecile D » 19 nov. 2021, 14:38

Bonjour à tous,

Comme vous l’avez certainement déjà lu dans la presse ou ailleurs, les mesures sanitaires viennent d’être modifiées.

Le CA est tenu de se conformer à la législation actuelle.
Dès lors, à partir du dimanche 21 novembre 2021, le port du masque est à nouveau obligatoire dans l’ensemble de nos locaux.
Pour reprendre la formulation du Codeco :
« Le masque peut uniquement être retiré de manière occasionnelle pour manger et boire assis (…)».
L'ensemble des mesures se trouve ici : viewtopic.php?f=2&t=605

Rappel des gestes barrières :
  • Se laver ou se désinfecter les mains régulièrement
  • Toucher le moins possible son visage
  • Tousser et éternuer dans votre coude
  • Utiliser des mouchoirs jetables
  • Gardez une distance de minimum 1,50 m entre vous

Le CA remercie chacun et chacune d’entre vous de bien vouloir suivre la réglementation lorsque vous participez aux activités de la Guilde.

Bonne journée,
Cécile, Secrétaire
alias Nidhal Shihab, Vakir, Paladin de la Lumière (Neverland - 2020-2021)

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